Showing posts with label robotics. Show all posts
Showing posts with label robotics. Show all posts

5 Mar 2013

Andy Clark. Ch1.Pt2 Supersizing the Mind “A Walk on the Wild Side”


summary by Corry Shores
[Search Blog Here. Index-tags are found on the bottom of the left column.]
[Central Entry Directory]
[Posthumanism Entry Directory]

[Andy Clark, Entry Directory]
[Andy Clark, Supersizing the Mind, entry directory]


[My own commentary is in brackets. All boldface and underlining is my own. Extra spacing between paragraphs follow the paragraph divisions in the original text.]



Andy Clark


Supersizing the Mind:

Embodiment, Action, and Cognitive Extension


Ch.1
The Active Body


Part 1.2
Inhabited Interaction






Brief Summary:
Inhabiting our body means for it to become transparent to us in our mindful interactions with the world.




Summary


Previously Clark discussed how robots are more efficient and natural when they are designed in a way that makes use of available environmental influences. One of his examples was the Toddler robot, which is

a walking robot that learns (using so-called actor-critic reinforcement learning) a control policy that exploits the passive dynamics of the body (fig. 1.5). The Toddler robot, which features among the pack of passive-dynamics- based robots described in Collins et al. (2005), can learn to change speeds, go forward and backward, and adapt on the go to different terrains, including bricks, wooden tiles, carpet, and even a variable speed treadmill. And as you’d expect, the use of passive dynamics | cuts power consumption to about one-tenth that of a standard robot like Asimo. (8-9)

image_thumb[3]
(from page 8. fig 1.5, The Toddler robot, by Russ Tedrake, Teresa Zhang, and H. Sebastian Seung, photo by Zhang)

The Toddler robot is unlike Asimo, considered the world’s most advanced humanoid robot. It does not use passive dynamics like the Toddler robot does, and for that reason it is much less energy efficient.

image_thumb[1]
(from page 4)



Now in this section Clark examines what it might be like to be each kind of robot. Being the Toddler robot would mean feeling more connected to our body and with the world we interact with; we would have more ‘inhabited interaction’

Let’s switch gears, briefly, to ask what it might be like to be an agent embodied according to these very different sets of principles. What would it feel like to be an intelligent, conscious version of Asimo and, contrariwise, to be an intelligent, conscious version of a fully trained Toddler robot In the latter case, might it not feel (all other things being equal) as if, with little effort and a simple act of will, directed bodily motion is achieved? In the former, the efforts are large and the body may perhaps be encountered as a complex, resistant object in need of much ongoing energetic micromanagement. Over time, perhaps, control can be streamlined, though energy consumption (as in the case of the helicopter) will still remain high. Nonetheless, the successful exploitation of passive-dynamic effects may well be a major contributing element to what Dourish (2001) nicely calls “inhabited interaction,” a way of being in the world that is contrasted with “disconnected control.” Here is how Dourish describes the difference, using present-day (i.e., still fairly clunky) virtual-reality systems as a point of comparison:

Even in an immersive virtual-reality environment, users are disconnected observers of a world they do not inhabit directly. They peer out at it, figure out what’s going on, decide on some course of action, and enact it through the narrow interface of the keyboard or the data-glove, carefully monitoring the result to see if it turns out the way they expected. Our experience in the everyday world is not of that sort. There is no homunculus sitting inside our heads, staring out at the world through our eyes, enacting some plan of action by manipulating our hands, | and checking carefully to make sure we don’t overshoot when reaching for the coffee cup. We inhabit our bodies and they in turn inhabit the world, with seamless connections back and forth. (2001, 102) ) [11|12]


Clark suggests that immersive virtual reality might be disconnected only because current technology is not advanced enough.


Yet Clark notes that children might begin experiencing their body in a disconnected way before getting used to its manners of motion.

It is worth noticing, however, that to the young human infant, the physical body itself may often share some of this problematic character. The infant, like the VR-exploring adult, must learn how to use initially unresponsive hands, arms, and legs to obtain its goals (for some detailed studies, see Thelen and Smith 1994). In so doing, the infant, like the Toddler robot, learns to make the most of the complex evolved morphology and passive dynamics of its own body. These have been selected so as to dramatically reduce the “gap” that needs to be bridged by the addition of energy and the imposition of control. [10b]


After the child gets used to how its body works and interacts with the world, its body becomes ‘transparent equipment’ [Clark discusses this in Natural Born Cyborgs as well.]

With time and practice, enough bodily fluency is achieved to make the wider world itself directly available as a kind of unmediated arena for embodied action. At this point, the extrabodily world becomes poised to present itself to the user not just as a problem space (though it is clearly that) but also as a problem-solving resource. For (as we’ll see in more detail in chap. 2–4) the world, especially when encountered via inhabited interaction, is a place in which we can act fluently in ways that simplify or transform the problems that we want to solve. At such moments, the body has become “transparent equipment” (Heidegger 1927/1961): equipment (the classic example is the hammer in the hands of the skilled carpenter) that is not the focus of attention in use. Instead, the user “sees through” the equipment to the task in hand. When you sign your name, the pen is not normally your focus (unless it is out of ink etc.). The pen in use is no more the focus of your attention than is the hand that grips it. Both are transparent equipment. (10c.d)


Clark notes that heavy use of passive-dynamics might not be the only way to obtain transparency, but the way evolved agents inhabit rather than merely control their bodies “may be usefully understood in terms of a profound fit between morphology and control. The kind of fit is exhibited by the wild walking systems devised by biological evolution and, in compelling microcosm, by autonomous, passive-dynamics-based walking robots.” (11c)








Andy Clark. Supersizing the Mind: Embodiment, Action, and Cognitive Extension. Oxford / New York: Oxford University Press, 2008.

Andy Clark. Ch1.pt1 Supersizing the Mind “A Walk on the Wild Side”


summary by Corry Shores
[Search Blog Here. Index-tags are found on the bottom of the left column.]
[Central Entry Directory]
[Posthumanism Entry Directory]

[Andy Clark, Entry Directory]
[Andy Clark, Supersizing the Mind, entry directory]


[My own commentary is in brackets. All boldface and underlining is my own. Extra spacing between paragraphs follow the paragraph divisions in the original text.]



Andy Clark


Supersizing the Mind:

Embodiment, Action, and Cognitive Extension


Ch.1
The Active Body


Part 1.1
A Walk on the Wild Side




Very Brief Summary:
Robots are more efficient and natural when they are designed in a way that makes use of available environmental influences.



Brief Summary:
Robots can produce more natural and efficient movements when they involve: 
1) passive dynamics: “the kinematics and organization inhering in the physical device alone”, for example morphology and distribution of weight;
2) ecological control: “part of the “processing” is taken over by the dynamics of the agent-environment interaction”;
3) the principle of economic balance: “first . . . that given a certain task environment there has to be a match between the complexities of the agent’s sensory, motor, and neural systems . . . second. . . . that there is a certain balance or task-distribution between morphology, materials, control, and environment”; and
(4) nontrivial causal spread: “which  occurs whenever something we might have expected to be achieved by a certain well- demarcated system turns out to involve the exploitation of more far-flung factors and forces. For the Mississippi alligator, the temperature of the rotting vegetation in which it lays its eggs determines the sex of its offspring.”




Summary


Clark discusses robots that walk like humans. One is Honda’s Asimo. (3c)


image
(from page 4)


But it is not energy efficient compared to human energy consumption while walking. (3d)


Clark explains:

Whereas robots like Asimo walk by means of very precise, and energy-intensive, joint-angle control systems, biological walking agents make maximal use of the mass properties and biomechanical couplings | present in the overall musculoskeletal system and walking apparatus itself. Wild walkers thus make canny use of so-called passive dynamics, the kinematics and organization inhering in the physical device alone (McGeer 1990). Pure passive-dynamic walkers are simple devices that boast no power source apart from gravity and no control system apart from some simple mechanical linkages such as a mechanical knee and the pairing of inner and outer legs to prevent the device from keeling over sideways. Yet despite (or perhaps because of) this simplicity, such devices are capable, if set on a slight slope, of walking smoothly and with a very realistic gait. The ancestors of these devices are, as Collins, Wisse, and Ruina (2001) nicely document, not sophisticated robots but children’s toys, some dating back to the late 19th century. These toys stroll, walk, or waddle down ramps or when pulled by string (see fi g. 1.2). Such toys have minimal actuation and no control system. Their walking is a consequence not of complex joint-movement planning and actuating but of basic morphology (the shape of the body, the distribution of linkages and weights of components, etc.). [3|4]


Robots with more human like morphology make more fluid movements than ones using powered operations and joint-angle control. (5)


Powered locomotion with passive dynamics can produce efficient and fluid robot motion. (5)


Such solutions also make use of ecological control.

an ecological control system is one in which goals are not achieved by micromanaging every detail of the desired action or response but by making the most of robust, | reliable sources of relevant order in the bodily or worldly environment of the controller. In such cases,

part of the “processing” is taken over by the dynamics of the agent-environment interaction, and only sparse neural control needs to be exerted when the self-regulating and stabilizing properties of the natural dynamics can be exploited. (Pfeifer et al. 2006, 7) [5-6]


Clark offers the example of the robot Puppy. (6b.c)


According to Pfeifer and Bongard (2007), the principle of economic balance states

first . . . that given a certain task environment there has to be a match between the complexities of the agent’s sensory, motor, and neural systems . . . second. . . . that there is a certain balance or task-distribution between morphology, materials, control, and environment. (123) [7b]


Clark explains:

The “matching” of sensors, morphology, motor system, materials, controller, and ecological niche yields a spread of responsibility for efficient adaptive response in which “not all the processing is performed by the brain, but certain aspects of it are taken over by the morphology, materials, and environment [yielding] a ‘balance’ or task-distribution between the different aspects of an embodied agent” (see Pfeifer et al. 2006). In such cases, the details of embodiment may take over some of the work that would otherwise need to be done by the brain or the neural network controller, an effect that Pfeifer and Bongard (2007, 100) aptly describe as “morphological computation.” [7b.c]


Clark says such passive-dynamic systems exhibit nontrivial causal spread, which

occurs whenever something we might have expected to be achieved by a certain well- demarcated system turns out to involve the exploitation of more far-flung factors and forces. For the Mississippi alligator, the temperature of the rotting vegetation in which it lays its eggs determines the sex of its offspring. This is an example of nontrivial causal spread. When the passive dynamics of the actual legs and body take care of many of the demands that we | might otherwise have ceded to an energy-hungry joint-angle control system, we likewise encounter nontrivial causal spread. (7-8)


Causal spread can come about from evolution, engineering, or a combination of the two.

For example, some control systems are able to actively learn strategies that make the most of passive-dynamic opportunities. An example is the Toddler robot, a walking robot that learns (using so-called actor-critic reinforcement learning) a control policy that exploits the passive dynamics of the body (fig. 1.5). The Toddler robot, which features among the pack of passive-dynamics- based robots described in Collins et al. (2005), can learn to change speeds, go forward and backward, and adapt on the go to different terrains, including bricks, wooden tiles, carpet, and even a variable speed treadmill. And as you’d expect, the use of passive dynamics | cuts power consumption to about one-tenth that of a standard robot like Asimo. (8-9)

image(from page 8. fig 1.5, The Toddler robot, by Russ Tedrake, Teresa Zhang, and H. Sebastian Seung, photo by Zhang)


Andy Clark. Supersizing the Mind: Embodiment, Action, and Cognitive Extension. Oxford / New York: Oxford University Press, 2008.